Knackelibang consist of me, myself and I. I'm a one man programming army, living outside of Skövde on the country side in Sweden, focusing half of me time on consulting and half on my own quirky games. I've previously worked at Stunlock Studios on Dead Island: Epidemic, Battlerite and Battlerite Royale. Since Knackelibang I've consulted on Raft, Sulfur and Helldivers, just to name a few. Don't hesitate to reach out if you want some help with programming, Unity programming is my specialty.


Fight off thousands of enemies with a variety of powerful weapons in this surreal co-op shooter. Enter a simulation controlled by a corrupted AI to disrupt and destroy it. Explore procedural worlds, eliminate enemies, break logic, and watch it all collapse.


Unity Assets